How it works
Catchpad launches pump.fun coins with a marketing pot. The pot buys the coin into a drop pool that only pays players. Every coin becomes a creature on one shared island; a player who catches it gets a drop of that coin.
For devs
- Launch with a picture, a name, a ticker and a pot of 0.1 to 2 SOL. One transaction creates the coin on pump.fun and buys it into the pool with the pot (3 % of the pot goes to the pad).
- Your logo hatches into a creature on the island. Every catch puts it in front of a player with an X account 30 days or older.
- You set the drop per catch (at most 1/50 of the pool). Raising it is instant; a lower drop waits 24 hours, and catches made before that still pay the old drop.
- You set the daily cap: 1 % to 50 % of the pool per day (10 % by default). It applies from the next day.
- The creator fee of your coin is collected by the pad: 60 % buys the coin back into the pool, 30 % to the pad, 10 % to you. The pool keeps filling while the coin trades.
- You can never withdraw the pool or the pot. They only leave to players. That is what makes the pot a marketing spend and not a bag.
For players
- Free to play in the browser and on the phone. Log in with X, sign once with your wallet to link it.
- Catch: walk up to a creature, tap Catch, then tap when the needle is on the sun. One hit for common and uncommon, two in a row for rare and epic, three for legendary. Rarer creatures move faster and the arc is narrower.
- Drops: up to 20 drops a day per X account and per wallet. Catches beyond that, or when a pool rests, still go to your field guide.
- Claim on My catches. The server signs a voucher for what you earned; you send the claim and pay the network fee (the first claim of a coin also opens its token account, about 0.002 SOL).
Numbers
| Loading the program's numbers |
Trust
- The pool belongs to the coin's own account on the program, not to the dev and not to the pad. The only way out is a player's claim.
- Every claim is checked on chain: the server's signature (Ed25519) over the wallet, the amount, the number of catches, the day and an expiry of at most one hour; a bitmap per coin and day stops any voucher from paying twice.
- The daily cap is on chain: even a stolen server key cannot take more than the day's cap of each coin, and the guardian can revoke that key at once.
- Pool buys are guarded: the keeper buys in chunks against a median of recent prices, one buy per coin per block, so nobody can sandwich them.
- Program catCf..., audited before launch (no critical findings; every high and low fixed).
Limits
- Aged X accounts can be bought. A coin's pool is a marketing spend that farmers can also take, at most the day's cap per day.
- The game server times every catch; your drop is counted by the pad's service and paid when you claim.
- Unclaimed catches are kept for 30 days.